So let’s see if we can get this party started. I used to play EVE Online heavily (3 seperate accounts) but finally just had enough of it.
Main downsides (as of Revelations when I quit) are:
1) If you get killed by some punk with higher skills in the game, you LOSE EVERYTHING you spent months building up.
2) All the best blueprints are taken by those who have been in the game since the beginning.
3) Its extremely hard to get research slots in stations.
4) Gate campers suck (though I understand gate camping is pretty easy to avoid if you know what you are doing.
Over New Years I was talking to my brother Sean about it and he shared some of the same concerns.
It started me thinking about maybe using the internet and some old-school RPG and Boardgame stuff to create a play by email version of EVE Online.
The things I want in such a game are:
a. A large persistent world with (potentially) billions of star systems and unlimited number of galaxies (100 billion in our observable universe spread over 43 billion light years) for player characters (PC’s) to live (or die) in.
b. Exploration of (a) by PC’s from differing star nations.
c. Creation of Corporations run by PC’s along with NPC (non player character) corporations.
d. All kinds of in-game roleplaying:
d. 1 ) Military Operations.
d. 2 ) Espionage.
d. 3 ) Trading.
d. 4 ) Scientific Research.
d. 5 ) Stock Market Trading.
d. 6 ) Exploration.
d. 7 ) Mining and related activities.
d. 8 ) Mercenary Ops.
d. 9 ) Colonization of frontiers.
That’s a short list off the top of my head. I want to be able to set up a game where people can make up a character, be it a pilot, mercenary, ex-military, spy, trader, scientist, whatever, and let him start with a basic package of skills and possessions and then go out into the Universe and do whatever he or she wants to do.
Think EVE Online with maybe not the greatest graphics like you have in the game, but rather using your imagination to do whatever, literally whatever you want to do, the goal being to rise to the top of the society you belong to and become a mover and shaker, or just a really really bad-ass combat pilot who drops into his enemies face with fleets of dreadnoughts and kicks their butts to the next galaxy.
Oh yeah, and 7,000 systems EVE? I’m aiming for BILLIONS of systems, with probably an online database of star systems that anyone can see but you can gather local contacts and info that other people never even have an inkling of. Information is power.
How can you play this?
You play in several levels:
1) You make a PC (Player Character) who is you in the game. They can augment themselves with skills, cybaugs (cybernetic augmentations), neuraugs (neural augmentations), hypnaugs (temporary skill levels which can be learned using hypno-training), psiaugs (psionic augmentations) and normal skill training which allows you to do more things more efficiently over time.
2) You buy, trade, steal, inherit (or whatever) possessions which can be ships, skills, hypno training, real estate, stocks, slaves (where allowed), planets, corporations, you name it.
3) You interact with other PCs or NPCs in the game, form alliances, research technology, build things, and all of this will be plotted in a game log which tells the administrator running this particular world-arc how to see what happens when the various players in the world-arc all have their actions played out by the admin.
Administrator (Admin): The person responsible for resolving the actions and game logs of all active players who appointed him to take control of their PC’s.
Game Log: Some kind of spreadsheet or word doc or PDF, anything which the players turn in to the Admin to resolve. It will probably have a uniform layout and list all the actions the players PCs is wanting to do for a certain block of time (1st week of January, etc). It will also have any PC to PC actions that the Admin will share with whatever PCs are mentioned (like Bob’s PC, Captain Brightyear wants to contact Regina’s PC, Mercenary Commander Kimdanear and set up a hit and run on a Liv’yean Scoutship Yard). The Game Log is the primary means of players actually playing the game.
One thing that might make this even more interesting is that you can potentially avoid a lot of the grind by pre plotting actions you want to do, as an example: you could plot several weeks of mining in w system x asteroid belt with y assets under control of z minions.
So far, what do you think? Any suggestions? Just imagining everything you ever wanted to see in a game like Eve Online but just isn’t possible for a computer shooter/simulator like EVE.