So I am trying to wrap my head around it, and after seeing how successful EVE Online is, one could do worse than try and emulate portions of it. The simple fact of the matter is that until one has huundreds of thousands of players, a living breathing economy is really only something that can be simulated. I wish I could go back and see what the EVE system looked like when they first started it (as a closed system) and when they changed it to an open system.
The concept is simple, really: Buy a cargo at a given price, transport it somewhere you think people will want to buy it and sell it for more than you originally paid. After all expenses are taken into account, were you profitable? Stocks are a whole other world of hurt.
So we need a system that can offer the following:
1. Speculative Cargo that can be bought and sold. Brokers can come in handy.
2. Commodities (items which are usually mass produced by a local economy) which can be transported from one economy to another. The trader bids for the opportunity to carry these commodities.
3. Stocks (shares of companies) which can be bought and sold either short or long term, and which depend upon the company which offers the shares becoming more valuable by what it produces.
So, anybody have any input on this?